![]() As a leader, he cares about developing talent as well as helping teams innovate with new technologies. He has served on various working groups for Khronos improving the Vulkan and OpenGL APIs and has been a long-standing member for many hardware and platform advisory boards. ![]() With a keen eye for the intersection of art and engineering, he has improved graphics quality and performance for shipping titles, while also contributing to the relevant industry standards. His career has focused on using technology to enable creativity. ![]() Most recently he led the team creating a brand-new graphics engine for Blizzard’s future projects and made critical architectural improvements optimizing the Call of Duty engine for Warzone Mobile. Patrick is a 15-year veteran of Activision Blizzard, having been in key leadership roles on World of Warcraft and Overwatch. ![]()
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